Anywhere Academy – Unity Project Setup Guide
Summary
This page explains how to:
- Get the project onto your machine
- Open it in the correct Unity version
- Restore packages and dependencies
- Run it in the Editor
- Build it for target platforms
Requirements
Unity
- Unity Editor: 6.3 LTS (we use 6000.3.8f1)
- Unity Hub: >3.15.4 (recommended)
- https://unity.com/download
Required Unity modules (Unity Hub → Installs → Your Version → ⚙️ Manage → Add modules):
- Android Build Support
- Linux Build Support (IL2CPP)
- Linux Dedicated Server Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
Tools
- Git
- Git LFS
- IDE (recommended):
- Visual Studio 2022 Community Edition (or better) with Unity workload
- Rider / VS Code with C# support
- https://visualstudio.microsoft.com/downloads/
Getting the Code
Clone the Repository
Use HTTPS:
git clone https://github.com/rwthlfi/Anywhere-Academy.git
Opening the Project in Unity
Via Unity Hub
- Open Unity Hub
- Go to Projects → Add
- Select the project folder
(this is the folder namedanywhere-academycontaining theAssetsandProjectSettingsdirectories) - In the project entry, click on the Unity version dropdown:
Select 6000.3.8f1 (or your version of Unity 6.3)
If it’s not installed, click Install and include required modules (see above) - Click Open to launch the project
Note: First Import
When Unity opens the project for the first time:
- Unity will import all assets and compile scripts
- This can take several minutes depending on your machine
- On first import, Unity may prompt you that it detected compilation errors.
This is because some of the project dependencies are not yet included. You can just click "ignore" and proceed with opening the project.
Project Configuration
Package Manager
- Open Window → Package Management → Package Manager
- Confirm that all required packages are installed:
AnyVR (rwth.lfi.anyvr)
XR Interaction Toolkit (com.unity.xr.interaction.toolkit) - Install the
Starter AssetsandSpatial KeyboardSamples of the XRI Toolkit.
Running the Project in the Editor
Open the Main Scene
- If compilation errors remain, hit
Clear. All errors should be gone now. - Go to Project window → Assets
- Open the main scene:
Assets/Core/Scenes/WelcomeHub/WelcomeHub.unity
Enter Play Mode
- Click the Play button
- Check the Console for runtime errors or warnings
The app will automatically detect if you have a VR headset attached and always boot in VR, if possible.
Building the Project
Open File → Build Settings and choose the desired platform. There are pre-configured build profiles for all basic platforms that are supported by Anywhere Academy. Switch to any of them and build away.